πSynergy
Synergy is the strategic pairing of Origins and Classes to create powerful interactions on the battlefield, enhancing players' chances of success.
To check the index on Google Sheets swiftly: One-page Arcanum Index.
Origins
π Mushroom
Increase attack speed.
2 Units: +10% attack speed for Mushroom
3 Units: +20% attack speed for Mushroom
4 Units: +20% attack speed for All Units
β°οΈ Verdant
Increases the attack range.
2 Units: +100 attack range for Verdant
3 Units: +200 attack range for Verdant
4 Units: +200 attack speed for All Units
π New Moon
Increase critical hit rate.
2 Units: +5% critical hit rate for New Moon
3 Units: +10% critical hit rate for New Moon
4 Units: +10% critical hit rate for All Units
ποΈβπ¨οΈ Mystic Eye
Increase energy recovery.
2 Units: +2 energy recovery for Mystic Eye
3 Units: +3 energy recovery for Mystic Eye
4 Units: +2 energy recovery for All Units
π Canyon
Increases the summon creature's health.
2 Units: +15 health of creatures summoned by Canyon.
3 Units: +15 health of creatures summoned by Canyon.
4 Units: +15 health for All Summoned Creatures.
Classes
π‘οΈ Tank Summoner
Increases the initial energy of the Tank Summoner.
2 Units: +20 initial energy of the Tank Summoner
3 Units: +30 initial energy of the Tank Summoner
4 Units: +30 initial energy of the Tank Summoner and Knight Summoner
βοΈ Knight Summoner
Increases the initial energy of Knight Summoner.
2 Units: +20 initial energy of the Knight Summoner
3 Units: +30 initial energy of the Knight Summoner
4 Units: +30 initial energy of the Knight Summoner and Warrior Summoner
π§ Blesser
Increase support skill effects of Blesser.
2 Units: +10% skill effects
3 Units: +20% skill effects
4 Units: +30% skill effects
π§ββοΈ Mage
Increase skill damage.
2 Units: +15% skill damage for Mage
3 Units: +25% skill damage for Mage
4 Units: +25% skill damage for All Units
πΉ Archer
Increase skill damage.
2 Units: +15% skill damage for Archer
3 Units: +25% skill damage for Archer
4 Units: +25% skill damage for All Units
π£ Crossbowman
Increase attack damage.
2 Units: +10% attack damage for Crossbowman
3 Units: +20% attack damage for Crossbowman
4 Units: +20% attack damage for All Units
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