Attributes
Basic Attributes
Health: The foundation of survival. In typical gameplay, health represents the core value for the opposing camp.
Energy: Some of the character's abilities require energy to be expended for activation.
Attack: Influences the damage output of characters, including the damage dealt by certain abilities.
Defense: Influences the amount of damage a character receives.
Advanced Attributes
Health (Percentage): Increases the percentage of maximum health.
Attack (Percentage): Increases the percentage of attack damage.
Attack Speed: Affects the frequency of a character's attacks.
Attack Range: Determines the range within which a character can launch attacks.
Initial Energy: Raises the initial energy level of a character.
Energy Regeneration: The speed at which energy regenerates.
Critical Hit Chance: Influences the probability of landing a critical hit with regular attacks.
Critical Hit Damage: Increases the damage dealt when a critical hit occurs.
Evasion: The probability of a character dodging incoming attacks.
Accuracy: The probability of a character landing successful hits on enemies.
Damage Reduction: Reduces the percentage of damage taken by a character.
Lifesteal: Increases health recovery based on the percentage of damage dealt.
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